3) Sheriff Unhindered, the Sheriff is without question the most powerful role in the game, should one survive long enough to make use of its investigations. It would be Number 1 if it weren't for the existence of Framer, Dancer, etc. There's just too much that can happen to hinder the reports to make it a surefire ace.
2) Medium: I've never personally used it, but being able to communicated with the Dead Chat is pretty insane to have as a power for the Town. It's pretty tough to confirm, considering the circumstances of the role, but used correctly, it can really change the tide of the game.
1) Jailer: Used correctly, the Jailer has the most leverage in the game of any other role. It's easy to confirm, it's easy to gather information with it, and it's easy to lead the Town with it. There's not much else I can say about that. The only downside is that it has to be used correctly to have all of these properties.
*Top three mafia roles and why?
3) Consigliere: This is the only role that I feel does any actual good for the Mafia, since it's their only investigative role (other than Looker, but that hasn't been included in some time). Being able to gather information for the Mafia is extremely powerful, and is often overlooked.
2) Mafioso: Though it doesn't have any particular power, it does have the chance to turn into a Godfather, which i outlined in Number 1...
1) Godfather: This one is kind of obvious from my perspective, since from my experience, playing Godfather is like playing with multiple power roles at once, which is really something to behold when you're actually at the helm. The only real downside is not getting information directly, but it can be remedied easily.
*Top three neutral (evil/benign) roles and why?
3) Student: There's so much that can happen with the Student that it makes for one of the most fun roles to play in the game. Getting a chat that you can use at all times with someone else is a really powerful tool to have, and it helps a lot with getting your bearings together, regardless of inevitable alignment.
2) Serial Killer: I would have put Spree Killer here had it not been for the events of the last game, where the Spree Killer got ZERO kills through their entire time alive. Serial Killer can guarantee kills almost every Night, which makes it a better role.
1) Cult Leader: I personally don't enjoy playing the role, but its utility in-game is too powerful not to include it on top. Being able to suck members from the Town makes it extremely powerful, both against the Town and the Mafia at the same time, since the Cult essentially means complete unity for the surviving Town members. The Mafia doesn't really stand much chance against an endgame Cult with numbers, without being able to kill the Leader. If the Cult has a Doctor, then forget about it. They're pretty much a shoe-in to win.