Now that you've beaten the game, you can return to Castelia City to do a few new things. The most important thing, though, is returning to Fennel and Amanita's lab in the 3rd floor of the building across from the Castelia Gym.
Talk to Amanita up there with a free space in your party and you'll be given a free Eevee! This isn't just any Eevee, though; it has its Hidden Ability, Anticipation. While that's not all that great of an ability for Eevee, it gains whatever Hidden Ability its evolution would have once it evolves, which gives you some very helpful possibilities.
Curious which Eevee you should evolve yours into? Well, here's a look at all of the evolutions of Eevee's Hidden Abilities, which may make your decision easier:
- Vaporeon gets Hydration, which heals it of any major status conditions at the end of the turn if the weather is rainy. This is very handy in conjunction with Rain Dance and Rest to boost its Water-type attacks' power while also fully restoring its HP with Rest should you want to heal it.
- Jolteon gets Quick Feet, which raises its base Speed by 50% as long as it is affected by a major status condition. Since Jolteon's Speed is already very high, it's generally better off with its usual Volt Absorb ability.
- Flareon gets Guts, which raises its base Attack by 50% as long as it is burned, paralyzed, poisoned, or sleeping. Since Flareon's Attack is already very high and you can't count on the foe hitting Flareon with a Fire-type attack to trigger Flash Fire, Guts is pretty nice on it, especially since the boost isn't just for Fire-type attacks.
- Espeon gets Magic Bounce, which is probably the best of any of the evolutions' Hidden Abilities. It automatically reflects back the effects of all status-inducing attacks, things like Spikes or Stealth Rock, and stat-lowering attacks back to the attacker. It is far superior to Synchronize and is amazing in competitive battling as well as in-game skirmishes.
- Umbreon gets Inner Focus, which prevents it from flinching. Synchronize is typically a better option, though, particularly in-game.
- Leafeon gets Chlorophyll, which is a helpful ability for it since it doubles its base Speed while the weather is sunny. Leafeon is fairly quick, but could greatly benefit from the increased Speed. It can work in conjunction with Synthesis for a lot of quick healing.
- Glaceon gets Ice Body, which heals its HP by 1/16 of its maximum after every turn. That's not all that much and it tends to benefit more from the increased evasion from its normal ability, Snow Cloak, instead.
This Eevee is available as a male-only.
While you're in Castelia City, you can also return to the Game Freak building on the eastern side of town to battle against Game Freak Morimoto and Game Freak Nishino again, except this time they'll use much stronger Pokemon against you! You can battle them each once a day, although due to their higher levels, you may not be in a position to challenge them right away.
||Game Freak Morimoto||$6240|
He leads with his Liepard, which isn't all that much of a threat, but it does like to use Fake Out to start the battle with. Use an X Defend to soften the blow and set up for the next Pokemon of his, then finish it off right away.
Simisear, Simipour, and Simisage all know Payback, Acrobatics, and Crunch, giving them a variety of attacks to strike with. Simisear packs Flamethrower, Simipour packs Surf, and Simisage packs Energy Ball, and all of them hold a Petaya Berry, which will raise their Special Attack by one stage once their HP falls below 1/3, powering up their elemental attacks. Use your best efforts at type coverage, but keep in mind that Grass-type Pokemon to counter Simipour have to beware Acrobatics.
Swoobat isn't all that impressive of a Pokemon and it packs several Psychic-type attacks. A Dark-type Pokemon should have no trouble with it, as long as it can keep from getting hit with Air Slash's flinching. It does possess Endeavor to lower your HP down to its own level, although it shouldn't be too worrisome.
Lastly he has his Zebstrika, which has Pursuit, Wild Charge, Giga Impact, and Flame Charge to strike with. Wild Charge will hit pretty hard, doing just a little bit less damage than Giga Impact does. An X Defend early on against it will do a world of good. It has no solution to counter a Ground-type Pokemon and Ground-type attacks work great against it.
||Game Freak Nishino||$6240|
Nishino's team consists of cuter, rounder Pokemon, plus they all hold the Leftovers. The first he leads with is his Clefable, which has a strange strategy. It likes to use Sing to put you to sleep, then stack up stat boosts with Cosmic Power, which raises its Defense and Special Defense by one stage each. Then, it strikes with the Psychic-type Stored Power, which has a mere 20 power, but hits for 20 more power for each positive stat gain. Using something like Screech or Metal Sound is a good way to counter its Cosmic Power.
The Lickilicky — like several Pokemon on his team — focuses on striking weak spots. It has the Grass-type Power Whip, Earthquake, Fire Blast, and Blizzard. Fighting-, Psychic-, Ghost-, and Dark-type Pokemon should have no trouble with it (same with fellow Normal-type Pokemon), although all of those attacks hit with very high power, so setting up a Light Screen or using an X Sp. Def could be helpful before you start striking. On the bright side, all of its attacks — aside from Earthquake — are fairly inaccurate, meaning you may get a turn where you're not damaged, giving you plenty more options.
Azumarill relies on the power boost from its Huge Power ability to double its Attack, giving it formidable attacking prowess. It packs Aqua Tail, Superpower, Double-edge, and Bulldoze, giving it a lot of type coverage. Grass-type Pokemon are your best bet against it, although a Water-type like Starmie that can shoot Thunderbolts at it is another effective way to go. Electric-type Pokemon on their own have to worry about Bulldoze, and Azumarill's bulk means you may not be able to knock it out in one or two hits.
Wigglytuff employs a similar strategy as Lickilicky, trying to hit whatever it can with powerful elemental attacks. It uses the more accurate variants, though, in the form of Ice Beam, Thunderbolt, and Flamethrower, so you can't even hope for the occasional missing. It also has Hyper Voice for some strong Normal-type damage against anything it can't hit with a Super Effective attack. Fighting-type Pokemon are the way to go, although a Rock-type Pokemon that isn't part Ground-type will do well against it, too.
Alomomola loves to stall you out with Toxic, then using Protect and Wish in conjunction with each other to heal HP every other turn and keep itself protected on the odd turns. Steel- or Poison-type Pokemon have nothing to fear from Toxic, though, crippling its strategy, although you'll still need to dish out enough damage to take it down, since it will do a lot of healing. Use X Attacks or X Specials to raise your attacking power while it uses Protect and Wish, then go in for the final blow after you've souped your power up enough. Debilitating it with Thunder Wave or putting it to sleep can also be effective.
Lastly, he has his Snorlax, which is a beefy Pokemon with high Attack power and great HP. It's a pain to take down and will hit you hard with its attacks. Body Slam is its most reliable, hitting hard and also having a good 30% chance to paralyze you. Superpower hits very hard, too, but it is generally nice when it uses it because it lowers its Attack and Defense afterwards, making it easier to take down. Crunch can also combat any Ghost-type Pokemon looking to exploit its weakness, while Yawn can put you to sleep if you don't switch out afterwards. If you have Full Restores to use, though, you can use those to restore your HP and wake your Pokemon up, which might be nice if you are using X Defends to soup up your stats.