Victory Road (White 2)

Victory Road

At the entrance to Victory Road, you'll find N waiting there for you! He'll say a bunch of stuff and then give you HM05 (Waterfall), which is a decent Physical-based Water-type attack for some Pokemon, but more importantly it allows you to climb waterfalls outside of battle and reach some optional areas. One such optional area is the Abundant Shrine on Route 14.

He'll leave after giving you the HM, though, leaving you free to head on through the fancy new Badge Check Gate. As you walk through to the west, you'll be scanned for your badges in a pretty sweet new system. After scanning all of the badges, you'll witness a really cool scene of this big old gate lowering into the ground, granting you access to the true part of Victory Road, although also providing you a Pokemon Center where you can heal up your Pokemon and even Fly back to. You can also buy all kinds of special Poke Balls like Dusk Balls, Quick Balls, and Timer Balls here, too.

Before entering, though, head directly east of the Pokemon Center to find a secret pathway leading over to TM01 (Hone Claws), which raises the user's Attack and Accuracy. It's handy on a Pokemon like Metagross, whose main attacks (Meteor Mash and Zen Headbutt) have an 85% or 90% accuracy that you'd rather not deal with, but otherwise you're usually better just using an X Attack from your inventory and using that move slot for something else.

But wait, there's more! If you call within the first thir- wait, no, actually go back to the Pokemon Center, except wander into the ruins. It's a little tricky to navigate, but make your way over to the west side of it, then into the swirly pattern to reach that rock in the middle, which houses a hidden Dusk Stone. Head south of that and you'll find a PP Up sitting out in the open. North and then east of the PP Up leads you to more pathways, although just head over to the far right and then north, sneaking along the edge of the walls until you find a Star Piece just before a ledge. Jump down the ledge and then head south/southeast until you find a hidden Iron.

Alright, now you're ready to take on Victory Road!

Different Roads to Victory!

Depending on which version you're playing, the path you'll take to the Pokemon League will be different. All areas are accessible in both versions, but the directions to get there will vary. Additionally, some of the Trainers are different between the versions.

Make sure you're reading the appropriate section of the walkthrough, otherwise you may wind up slightly confused.

Victory Road (White 2)

Victory Road (Cave, 1F)

Victory Road (Cave, 1F)
Wild Pokemon Types Level(s) Rarity
Banette Banette Ghost Lv. 47 ~ 50 70%
Golurk Golurk Ground / Ghost Lv. 48 ~ 50 30%

From the start, head north and then cross the bridge to the left. You'll have to fight an Ace Trainer there, and she's got a Drifblim L55 and a Claydol L55. Both south and north of her just lead to dead ends for now (one-way ledges), so head west until you find a boulder there you can shove into a nearby hole. Do that and then head to the north, fighting against a Psychic along the way. He uses a Metang L54 and a Cofagrigus L54.

Beat him, and then head up the stairs to the foresty area.

Victory Road (Forest)

Victory Road (Forest)
Wild Pokemon Types Level(s) Rarity
Cottonee Cottonee Grass Lv. 47 ~ 50
Black 2: 70%
White 2: 0%
Petilil Petilil Grass Lv. 47 ~ 50
Black 2: 0%
White 2: 70%
Roselia Roselia Grass / Poison Lv. 48 ~ 50 30%
Thick Grass Types Level(s) Rarity
Cottonee Cottonee Grass Lv. 52 ~ 55
Black 2: 70%
White 2: 0%
Petilil Petilil Grass Lv. 52 ~ 55
Black 2: 0%
White 2: 70%
Roselia Roselia Grass / Poison Lv. 53 ~ 55 30%
Shaking Grass / Swirling Dust Level(s) Rarity
Audino Audino Normal Lv. 47 ~ 50 80%
Dunsparce Dunsparce Normal Lv. 49 10%
Whimsicott Whimsicott Grass Lv. 50
Black 2: 5%
White 2: 0%
Lilligant Lilligant Grass Lv. 50
Black 2: 0%
White 2: 5%
Roserade Roserade Grass / Poison Lv. 50 5%

The Ace Trainer right near the entrance uses a Swoobat L55 and a Lilligant L55. In the northeast part of this little forest, you can find an Ultra Ball. West of that is another Ace Trainer, and he uses a Whimsicott L55 and a Unfezant L55.

Over to the west and then south is a shrub you can use Cut on to find a Full Restore. Otherwise, just go north to reach the outside part.

Victory Road (Outside River)

Victory Road (Outside River)
Wild Pokemon Types Level(s) Rarity
Tranquill Tranquill Normal / Flying Lv. 47 ~ 50 80%
Altaria Altaria Dragon / Flying Lv. 49 ~ 50 20%
Thick Grass Types Level(s) Rarity
Tranquill Tranquill Normal / Flying Lv. 52 ~ 55 80%
Altaria Altaria Dragon / Flying Lv. 54 ~ 55 20%
Shaking Grass / Swirling Dust Level(s) Rarity
Audino Audino Normal Lv. 47 ~ 50 85%
Dunsparce Dunsparce Normal Lv. 49 10%
Unfezant Unfezant Normal / Flying Lv. 50 5%
Surfing Types Level(s) Rarity
Basculin Basculin Water Lv. 35 ~ 50
Black 2: 70%
White 2: 0%
Basculin (Blue) (Blue) Basculin (Blue) Water Lv. 35 ~ 50
Black 2: 0%
White 2: 70%
Buizel Buizel Water Lv. 35 ~ 50 30%
Surfing (in surfacing fish) Level(s) Rarity
Buizel Buizel Water Lv. 35 ~ 50 60%
Basculin (Blue) (Blue) Basculin (Blue) Water Lv. 35 ~ 50
Black 2: 30%
White 2: 0%
Basculin Basculin Water Lv. 35 ~ 50
Black 2: 0%
White 2: 30%
Floatzel Floatzel Water Lv. 40 ~ 50 10%

Out here, you have two choices as far as direction goes: you can head north, across the bridge, or you can head east and head down by the water. There's really nowhere the water takes you in White 2 (the bridge is broken in Black 2), so just walk on across the bridge and fight the Veteran. She uses a Sigilyph L55 and a Crobat L55. Right past her is a Doctor, and he uses a lone Clefable L54. He'll heal you up after you beat him, as well as each time you talk to him.

Before you enter the cave, though, be sure to pick up the Max Repel over in the grass to the east first, though.

Victory Road (Cave, 2F)

Victory Road (Cave, 2F)
Wild Pokemon Types Level(s) Rarity
Boldore Boldore Rock Lv. 41 ~ 44 80%
Onix Onix Rock / Ground Lv. 43 ~ 44 20%
Shaking Grass / Swirling Dust Level(s) Rarity
Excadrill Excadrill Ground / Steel Lv. 41 ~ 44 80%
Onix Onix Rock / Ground Lv. 41 20%

Near the very entrance, you'll find a Veteran packing a Gigalith L55 and a Skarmory L55 on his team. Head on over to the east, but pick up the hidden Full Restore in the nearby rock. There are two Ace Trainers over to the east; you can fight them in a Double Battle if you move between them, otherwise you can fight them one at a time. The boy has a Durant L55 and a Ferrothorn L55, while the girl has a Heatmor L55 and a Galvantula L55.

Past the two of them, you'll find a whole bunch of stairs and pathways leading in various directions. The path off to the east takes you to the route where Black 2 players had to go through. The path to the south leads you to the Outside area and eventually back to the front room, while the path north takes you further on and will lead you closer to the Pokemon League.

Because this branches off so many different ways, I'm going to call this part Checkpoint 1, so regardless of which path you take (unless you go forward now), when I say "Go back to Checkpoint 1," you'll know where to go.

Bottom Path (from Checkpoint 1)

Outside, you'll find a Backpacker who uses a Sawsbuck L54, plus an Escape Rope just across the water. If you have Waterfall, though, you can use it to climb down the waterfall. Surf east from there until you find the entrance to a cave, which you should enter.

Victory Road (Cave, 1F)
Victory Road (Cave, 1F)
Surfing Types Level(s) Rarity
Basculin Basculin Water Lv. 35 ~ 50
Black 2: 70%
White 2: 0%
Basculin (Blue) (Blue) Basculin (Blue) Water Lv. 35 ~ 50
Black 2: 0%
White 2: 70%
Marill Marill Water Lv. 35 ~ 50 30%
Surfing (in surfacing fish) Level(s) Rarity
Marill Marill Water Lv. 35 ~ 50 60%
Basculin (Blue) (Blue) Basculin (Blue) Water Lv. 35 ~ 50
Black 2: 35%
White 2: 0%
Basculin Basculin Water Lv. 35 ~ 50
Black 2: 0%
White 2: 35%
Azumarill Azumarill Water Lv. 40 ~ 50 5%

You're now in the first room you entered, except down in the waterway. Surf as far south as you can, then surf west until you see a place you can land. Land there, climb the steps, and then you'll have to fight two Veterans in a Double Battle. There's no way you can fight them individually. The man has a Braviary L55 and a Carracosta L55, while the woman has a Mandibuzz L55 and an Archeops L55.

Further east is a ledge that takes you back to the beginning if you jump down it, so DON'T JUMP DOWN IT, and instead climb up the steps nearby that take you back to the west. That'll give you access to TM93 (Wild Charge), a powerful Physical-based Electric-type attack that inflicts recoil damage to the user.

That's all there is down here, though, so go on and return to Checkpoint 1 and decide where you want to go from there.

Right Path (from Checkpoint 1)

Head on over to the right of Checkpoint 1 and, before you leave the cave, be sure to pick up the hidden Max Revive in the nook right above it.

Once you're outside (same outside part as before), you'll find some grass with a Max Repel sitting in the middle of it. There's nothing for you over to the east except for a broken bridge (it's fixed in Black 2), so you'll have to Surf on the water down to the southeast instead, through the thick grass. Pick up the Ultra Ball as you go.

You'll have to fight an Ace Trainer down there, and he has a Swanna L55 and an Ampharos L55. Surf to the east, climb up the steps, and then keep following the path until you find another Ace Trainer. She uses a Darmanitan L55 and a Tangrowth L55. There's a Full Restore right near her, too.

Now head on over west until you reach the entrance back to the first room.

Victory Road (Cave, 1F)

There's a Psychic nearby that'll fight you with her Lampent L54 and Musharna L54. Cross the bridge to the east, then you're going to have to push that boulder from beneath it, so use Strength on it and push it up one, then walk around to the other side of it and push it three spaces forward, then push it down three, then to the left once, and then down twice in order to fit it into the hole.

Shortly after that boulder, you'll find an Ace Trainer, and he's got a Golurk L55 and a Sigilyph L55.

Past him is a ledge that will take you back to the very beginning if you jump down it, so DON'T JUMP DOWN. Instead, just go back to Checkpoint 1, because you'll seen everything there is to see here.

Checkpoint 1

Alright, back at Checkpoint 1, heading north leads you to a boulder you must move with Strength. (In Black 2, you push the boulder on the opposite side instead.) Doing so gives you access to a room just ahead, but you'll need Flash in order to see much of anything in there. Otherwise, you can head to the west (east in Black 2), fight a PKMN Ranger with using a Magmar L54 and a Camerupt L54, receive a Rawst Berry after beating her, and make your way to the cliffside part. Either path will take you there.

To make things a little simpler to write, I'm actually going to take you around the long way and head outside by the PKMN Ranger, then come back to the cave that requires Flash. You're free to explore it, though, and it's the best path to take if you're in a hurry to get to the Pokemon League, but I like to explore everything (and so should you!), so I think this route will be just a bit better at that.

Outside (Cliffside)

Victory Road (Outside Cliffside)
Wild Pokemon Types Level(s) Rarity
Gurdurr Gurdurr Fighting Lv. 47 ~ 50 70%
Throh Throh Fighting Lv. 48 ~ 50 30%
Thick Grass Types Level(s) Rarity
Gurdurr Gurdurr Fighting Lv. 52 ~ 55 70%
Throh Throh Fighting Lv. 53 ~ 55 30%
Shaking Grass / Swirling Dust Level(s) Rarity
Audino Audino Normal Lv. 47 ~ 50 95%
Sawk Sawk Fighting Lv. 50 5%

Up the stairs near the entrance, you'll have to fight an Ace Trainer. He uses a Zweilous L55 and an Eelektross L55. Past him, up the stairs, you'll find a Max Revive.

Up past the Max Revive, you'll be able to head either left or right. There's a hidden Rare Candy over in the rocks to the right. To the left and up is a Battle Girl, and she's got a Throh L54 and a Sawk L54.

Keep going north, up all of the stairs, until you hit the top. From there, you just need to head east until you find the stairs leading up (as well as some small stairs leading down). For reference, the small stairs leading down take you to where the Flash cave would lead you to. For now, though, defeat the Veteran blocking the stairs, who uses a Zebstrika L54, a Starmie L54, and a Sawk L54.

Right where these stairs are and all of the branches going off in different directions... let's call this Checkpoint 2, because it's where several other paths meet up and is an important point to tell you to return to.

If you really want to get through Victory Road right away, you're going to want to go north here and fight the second Veteran. He uses a Beartic L54, a Golurk L54, and a Throh L54. Take him down and then feel free to head inside the cave, though make sure your Pokemon are healed enough for a fight, though, because you're going to have to face Hugh inside! This is covered later on, in the subsection "Victory Road (Cave, 4F)", though it is the direction you'll want to go to finish this up.

Let's take a look at some of the other branches you can explore now, though.

Southern Path (from Checkpoint 2)

Climb down the steps and you'll find it branches off twice, which makes this even more confusing. Pick up the Dragon Fang nearby, which boosts the power of Dragon-type attacks.

Start by taking the path to the right, which leads you over to a cave. (The path to the left takes you to the cave that required Flash, although the directions I'll give you will take you that route anyway.)

Victory Road (Cave, 3F)
Victory Road (Cave, 3F)
Wild Pokemon Types Level(s) Rarity
Druddigon Druddigon Dragon Lv. 47 ~ 50 80%
Zweilous Zweilous Dark / Dragon Lv. 49 ~ 50 20%
Shaking Grass / Swirling Dust Level(s) Rarity
Excadrill Excadrill Ground / Steel Lv. 47 ~ 50 80%
Onix Onix Rock / Ground Lv. 47 20%

Head on south instead of climbing the stairs up to the north and you'll find a Veteran. He uses a Fraxure L54, a Flygon L54, and a Zweilous L54. Now head down the stairs to the west of the Veteran and pick up the Dragon Scale, which allows Seadra to evolve if you have it hold that and trade it.

Jump down the ledge and then head south to reach the cliffside part again.

Out there, you'll run into a Zoroark guarding a cave entrance. You're not going to be able to move it until after you've beaten the game, though, but make sure you check back here afterwards.

That's all there is over here, though, so head on all the way back to Checkpoint 2. Don't worry about the Flash cave for now, though, because I'll lead you there from the next branch.

Eastern Path (from Checkpoint 2)

To the east of Checkpoint 2, you'll eventually find some stairs leading down. There's an Ace Trainer over there that will fight you with her Fraxure L55 and Vanilluxe L55. Keep going down the stairs until you find a path leading over to the west. That takes you to a hidden Normal Gem in the rocks there.

Going south instead takes you to a Black Belt, and he uses a Pinsir L54 and a Heracross L54. Pick up the Max Elixir over to the west, then head south until you find stairs leading down into a cave.

Victory Road (Cave, 2F)

This is in the same cave from earlier, where Checkpoint 1 is, except from the other side, where Black 2 players would have had to go through. There's a PKMN Ranger with a Electabuzz L54 and a Probopass L54. He'll give you a Cheri Berry after beating him.

To the west of him, you'll find a boulder that you can push into a hole, which conveniently enough leads you right to where the Flash cave is, just a bit north of Checkpoint 1. Now it's time to go inside!

Victory Road (Cave, 2F) (Inner)

Start by using Flash to light up this part of the cave, then head a little west and then north. There's a valuable PP Max sitting nearby, so definitely pick that up.

Climb up the steps and pick up the Red Shard hiding in one of the rocks. Follow the path east until you see a pool of water. Use Surf to cross the water and pick up the Rare Candy to the south, then head north. There's actually a hidden Max Elixir nearby, so use your Dowsing MCHN to help find it.

Now head all the way to the north and you'll wind up in a cave leading you out to the cliffside part, which is actually directly south of Checkpoint 2. Climb up the stairs and you'll be right back at Checkpoint 2.

Victory Road (Cave, 4F) (North from Checkpoint 2)

Only one Trainer stands in the way of the Pokemon League: it's Hugh! As soon as you walk halfway through the small tunnel, you'll run into your old friend, and he'll challenge you to a battle right away!

Boss Fight
Hugh
Hugh
(if you picked Snivy)
$5700
Unfezant Unfezant Male Normal / Flying Lv. 55
Bouffalant Bouffalant Male Normal Lv. 55
Simipour Simipour Male Water Lv. 55
Emboar Emboar Male Fire / Fighting Lv. 57
   (if you picked Tepig)
Unfezant Unfezant Male Normal / Flying Lv. 55
Bouffalant Bouffalant Male Normal Lv. 55
Simisage Simisage Male Grass Lv. 55
Samurott Samurott Male Water Lv. 57
(if you picked Oshawott)
Unfezant Unfezant Male Normal / Flying Lv. 55
Bouffalant Bouffalant Male Normal Lv. 55
Simisear Simisear Male Fire Lv. 55
Serperior Serperior Male Grass Lv. 57

Most of his Pokemon should be pretty familiar to you by now, but the new addition to his team — Bouffalant — packs powerful and surprising moves such as Earthquake and Wild Charge, so be careful!

After beating him, he'll reward you with TM24 (Thunderbolt), which is an excellent Special-based Electric-type attack that a variety of Pokemon can learn. He'll then head off after you beat him, leaving you free to exit the cave and reach the gate to the Pokemon League right outside!

Overabundant Curiosity!

Now that you have access to Waterfall, there are a few locations you can return to climb up some waterfalls at. The most vital of these places is Route 14, where you can scale some waterfalls to reach the Abundant Shrine. There are a few helpful items and Pokemon over there, so you very well may want to go and check it out after healing your Pokemon up at the Pokemon League!