Victory Road (Black 2)

Victory Road

At the entrance to Victory Road, you'll find N waiting there for you! He'll say a bunch of stuff and then give you HM05 (Waterfall), which is a decent Physical-based Water-type attack for some Pokemon, but more importantly it allows you to climb waterfalls outside of battle and reach some optional areas. One such optional area is the Abundant Shrine on Route 14.

He'll leave after giving you the HM, though, leaving you free to head on through the fancy new Badge Check Gate. As you walk through to the west, you'll be scanned for your badges in a pretty sweet new system. After scanning all of the badges, you'll witness a really cool scene of this big old gate lowering into the ground, granting you access to the true part of Victory Road, although also providing you a Pokemon Center where you can heal up your Pokemon and even Fly back to. You can also buy all kinds of special Poke Balls like Dusk Balls, Quick Balls, and Timer Balls here, too.

Before entering, though, head directly east of the Pokemon Center to find a secret pathway leading over to TM01 (Hone Claws), which raises the user's Attack and Accuracy. It's handy on a Pokemon like Metagross, whose main attacks (Meteor Mash and Zen Headbutt) have an 85% or 90% accuracy that you'd rather not deal with, but otherwise you're usually better just using an X Attack from your inventory and using that move slot for something else.

But wait, there's more! If you call within the first thir- wait, no, actually go back to the Pokemon Center, except wander into the ruins. It's a little tricky to navigate, but make your way over to the west side of it, then into the swirly pattern to reach that rock in the middle, which houses a hidden Dusk Stone. Head south of that and you'll find a PP Up sitting out in the open. North and then east of the PP Up leads you to more pathways, although just head over to the far right and then north, sneaking along the edge of the walls until you find a Star Piece just before a ledge. Jump down the ledge and then head south/southeast until you find a hidden Iron.

Alright, now you're ready to take on Victory Road!

Different Roads to Victory!

Depending on which version you're playing, the path you'll take to the Pokemon League will be different. All areas are accessible in both versions, but the directions to get there will vary. Additionally, some of the Trainers are different between the versions.

Make sure you're reading the appropriate section of the walkthrough, otherwise you may wind up slightly confused.

Victory Road (Black 2)

Victory Road (Cave, 1F)

Victory Road (Cave, 1F)
Wild Pokemon Types Level(s) Rarity
Banette Banette Ghost Lv. 47 ~ 50 70%
Golurk Golurk Ground / Ghost Lv. 48 ~ 50 30%

From the start, head north and fight the Ace Trainer there, who uses a Golurk L55 and a Sigilyph L55. Head north of him and then push the boulder into the hole using Strength, pushing it once to the right, and then three times north.

Walk over the filled hole and then head west, over to the Psychic. She uses a Lampent L54 and a Musharna L54. The path to the south is, unfortunately, blocked, so just head north instead to reach the outside river.

Victory Road (Outside River)

Victory Road (Outside River)
Wild Pokemon Types Level(s) Rarity
Tranquill Tranquill Normal / Flying Lv. 47 ~ 50 80%
Altaria Altaria Dragon / Flying Lv. 49 ~ 50 20%
Thick Grass Types Level(s) Rarity
Tranquill Tranquill Normal / Flying Lv. 52 ~ 55 80%
Altaria Altaria Dragon / Flying Lv. 54 ~ 55 20%
Shaking Grass / Swirling Dust Level(s) Rarity
Audino Audino Normal Lv. 47 ~ 50 85%
Dunsparce Dunsparce Normal Lv. 49 10%
Unfezant Unfezant Normal / Flying Lv. 50 5%
Surfing Types Level(s) Rarity
Basculin Basculin Water Lv. 35 ~ 50
Black 2: 70%
White 2: 0%
Basculin (Blue) (Blue) Basculin (Blue) Water Lv. 35 ~ 50
Black 2: 0%
White 2: 70%
Buizel Buizel Water Lv. 35 ~ 50 30%
Surfing (in surfacing fish) Level(s) Rarity
Buizel Buizel Water Lv. 35 ~ 50 60%
Basculin (Blue) (Blue) Basculin (Blue) Water Lv. 35 ~ 50
Black 2: 30%
White 2: 0%
Basculin Basculin Water Lv. 35 ~ 50
Black 2: 0%
White 2: 30%
Floatzel Floatzel Water Lv. 40 ~ 50 10%

Pick up the Full Restore over to the right and then wade through the thick grass to the north until you find some water you can Surf on. This takes you over to a landing with a nearby Ultra Ball and a Veteran who uses a Sigilyph L55 and a Crobat L55. To the north of the Veteran is a Max Repel sitting in the grass, as well as two more Trainers: an Ace Trainer with a Whimsicott L55 and an Unfezant L55 and a Doctor using a Clefable L54. He'll heal you after you beat him, along with every time you talk to him afterwards. Over to the east leads you to the bridge you saw from the start, along with an Ace Trainer using a Swoobat L55 and a Lilligant L55.

Once you've taken all of the Trainers out, go on and head into the cave!

Victory Road (Cave, 2F)

Victory Road (Cave, 2F)
Wild Pokemon Types Level(s) Rarity
Boldore Boldore Rock Lv. 41 ~ 44 80%
Onix Onix Rock / Ground Lv. 43 ~ 44 20%
Shaking Grass / Swirling Dust Level(s) Rarity
Excadrill Excadrill Ground / Steel Lv. 41 ~ 44 80%
Onix Onix Rock / Ground Lv. 41 20%

Right near the entrance to the cave, you can find a hidden Max Revive just to the north, which you should definitely pick up. There are two Cool Trainers over to the west. The girl has a Heatmor L55 and a Galvantula L55, while the boy has a Durant L55 and a Ferrothorn L55.

Just past them, you'll find some steps that lead you up to a massive fork in the road. From here, you can go either north, south, or west. If you're looking to get through Victory Road as quickly as possible, you'll want to go north, but there are some other neat areas to explore, too.

To make my instructions a little easier, I'm going to refer to this point as Checkpoint 1, so if I tell you to go back here, this is where I'm referring to. That should make it easier for you to know what I'm talking about, plus it'll give you the freedom to explore whatever sections you want.

South Path (from Checkpoint 1)

Head south of Checkpoint 1 and you'll reach an exit leading you back outside to the river area.

Victory Road (Outside River)

Immediately outside is a Backpacker using a Sawsbuck L54. Surf across the water to find an Escape Rope, but then go ahead and use Waterfall to swim down the nearby waterfall.

Swim over to the east and you'll find an entrance to another cave. Where does that take you? It actually takes you back to the beginning room, except in a different part of it.

Victory Road (Cave, 1F)

Use Surf right near the entrance and then swim far south, wrapping around to the west until you find some land. Land there, then fight the two Veterans in a Double Battle. The man uses a Braviary L55 and a Carracosta L55, while the woman uses a Mandibuzz L55 and an Archeops L55.

Before jumping down the ledge to the east, make sure you pick up TM93 (Wild Charge) just south of the Veterans, which is a powerful Physical-based Electric-type attack that a lot of Pokemon can learn, but it inflicts recoil damage.

Now go ahead and jump down the first ledge to the east and fight the Psychic. He uses a Metang L54 and a Cofagrigus L54. Do NOT jump down the ledge further east or you'll wind up at the beginning! Instead, head north and fight the Ace Trainer up there, who uses a Drifblim L55 and a Claydol L55.

To the west of the Ace Trainer leads you to a an area with a boulder, but you can only push it from the other side, so you'll have to go back to Checkpoint 1 and then head west instead.

West Path (from Checkpoint 1)

Keep going west of Checkpoint 1 and you'll find a hidden Full Restore inside a rock. Keep going west and you'll also run across a Veteran, using a Gigalith L55 and a Skarmory L55.

Head outside and you'll be back in the outside river section again, except on the far west side.

Victory Road (Outside River)

Just to the right is a Max Repel, and since the bridge to the south is broken in Black 2, you'll have to head further to the east instead. The Ace Trainer over there uses a Swanna L55 and an Ampharos L55.

Now use Surf and then surf across the river to the other side, where you can head west and then visit the foresty area of Victory Road, which is where you'd usually come in from in White 2.

Victory Road (Forest)
Victory Road (Forest)
Wild Pokemon Types Level(s) Rarity
Cottonee Cottonee Grass Lv. 47 ~ 50
Black 2: 70%
White 2: 0%
Petilil Petilil Grass Lv. 47 ~ 50
Black 2: 0%
White 2: 70%
Roselia Roselia Grass / Poison Lv. 48 ~ 50 30%
Thick Grass Types Level(s) Rarity
Cottonee Cottonee Grass Lv. 52 ~ 55
Black 2: 70%
White 2: 0%
Petilil Petilil Grass Lv. 52 ~ 55
Black 2: 0%
White 2: 70%
Roselia Roselia Grass / Poison Lv. 53 ~ 55 30%
Shaking Grass / Swirling Dust Level(s) Rarity
Audino Audino Normal Lv. 47 ~ 50 80%
Dunsparce Dunsparce Normal Lv. 49 10%
Whimsicott Whimsicott Grass Lv. 50
Black 2: 5%
White 2: 0%
Lilligant Lilligant Grass Lv. 50
Black 2: 0%
White 2: 5%
Roserade Roserade Grass / Poison Lv. 50 5%

There's a tree you can cut near the beginning, but it's not necessary. Instead, first head over to the right and fight the Ace Trainer with her Darmanitan L55 and Tangrowth L55. To the northeast of her is an Ultra Ball. If you have Cut, you can actually head over to the west and cut down a shrub to gain access to a Full Restore. Otherwise, just head south until you're back in the starting room again.

Victory Road (Cave, 1F)

Over here, you'll be able to push a boulder into a pit to allow for slightly easier traveling, but you have to get crafty with it. Push it to the left twice, then down twice, then all the way to the right until it gets stuck. Push it up once, then right three times, then down once to fit it into the hole, giving you access to the end part of the Southern Path from Checkpoint 1, meaning you may have some Trainers to fight if you haven't gone there yet already.

Otherwise, that's it, so head on back to Checkpoint 1!

Checkpoint 1

Alright, back at Checkpoint 1, head north and you'll find two boulders that can be moved with Strength, although the one on the left is inaccessible from your current location. Push the right one north into the hole so you can walk across it. The path in the middle of the boulders leads you to a cave that requires Flash to explore, whereas the path to the right is a slightly longer route, but still good. Both eventually take you to the outside cliffside part of Victory Road, though since you can come back to the Flash cave by following my directions, I'm going to advise you just head east and come back for the Flash cave later (unless you're in a hurry).

To the east is a PKMN Ranger using an Electabuzz L54 and a Probopass L54. He'll give you a Cheri Berry after beating him. Afterwards, exit out into the outside cliffside.

Outside (Cliffside)

Victory Road (Outside Cliffside)
Wild Pokemon Types Level(s) Rarity
Gurdurr Gurdurr Fighting Lv. 47 ~ 50 70%
Throh Throh Fighting Lv. 48 ~ 50 30%
Thick Grass Types Level(s) Rarity
Gurdurr Gurdurr Fighting Lv. 52 ~ 55 70%
Throh Throh Fighting Lv. 53 ~ 55 30%
Shaking Grass / Swirling Dust Level(s) Rarity
Audino Audino Normal Lv. 47 ~ 50 95%
Sawk Sawk Fighting Lv. 50 5%

Climb on up the steps, pick up the Max Elixir to the west and then fight the Black Belt with his Pinsir L54 and a Heracross L54. Climb the steps near him, but take a quick detour to the west and pick up the hidden Normal Gem in the rocks. Alright, now climb even more steps to the north, fighting the Ace Trainer using a Fraxure L55 and a Vanilluxe L55 as you go.

Keep going north, up all of the stairs, until you hit the top. From there, you just need to head west until you find the stairs leading up (as well as some small stairs leading down). For reference, the small stairs leading down take you to where the Flash cave would lead you to. For now, though, defeat the Veteran blocking the stairs, who uses a Zebstrika L54, a Starmie L54, and a Sawk L54.

Right where these stairs are and all of the branches going off in different directions... let's call this Checkpoint 2, because it's where several other paths meet up and is an important point to tell you to return to.

If you really want to get through Victory Road right away, you're going to want to go north here and fight the second Veteran. He uses a Beartic L54, a Golurk L54, and a Throh L54. Take him down and then feel free to head inside the cave, though make sure your Pokemon are healed enough for a fight, though, because you're going to have to face Hugh inside! This is covered later on, in the subsection "Victory Road (Cave, 4F)", though it is the direction you'll want to go to finish this up.

Southern Path (from Checkpoint 2)

Climb down the steps and you'll find it branches off twice, which makes this even more confusing. Pick up the Dragon Fang nearby, which boosts the power of Dragon-type attacks.

Start by taking the path to the right, which leads you over to a cave. (The path to the left takes you to the cave that required Flash, although the directions I'll give you will take you that route anyway.)

Victory Road (Cave, 3F)
Victory Road (Cave, 3F)
Wild Pokemon Types Level(s) Rarity
Druddigon Druddigon Dragon Lv. 47 ~ 50 80%
Zweilous Zweilous Dark / Dragon Lv. 49 ~ 50 20%
Shaking Grass / Swirling Dust Level(s) Rarity
Excadrill Excadrill Ground / Steel Lv. 47 ~ 50 80%
Onix Onix Rock / Ground Lv. 47 20%

Head on south instead of climbing the stairs up to the north and you'll find a Veteran. He uses a Fraxure L54, a Flygon L54, and a Zweilous L54. Now head down the stairs to the west of the Veteran and pick up the Dragon Scale, which allows Seadra to evolve if you have it hold that and trade it.

Jump down the ledge and then head south to reach the cliffside part again.

Out there, you'll run into a Zoroark guarding a cave entrance. You're not going to be able to move it until after you've beaten the game, though, but make sure you check back here afterwards.

That's all there is over here, though, so head on all the way back to Checkpoint 2. Don't worry about the Flash cave for now, though, because I'll lead you there from the next branch.

Western Path (from Checkpoint 2)

Head on over to the west and then south a bit. You'll find a Battle Girl using a Throh L54 and a Sawk L54. Down the steps nearby her, and then over to the east, you can find a hidden Rare Candy, while heading south leads you to a less-than-hidden Max Revive. South of that is another Ace Trainer, and this one uses a Zweilous L55 and an Eelektross L55.

Finally, you'll find an entrance back into the cave from earlier, except from the opposite side.

Victory Road (Cave, 2F)

Inside here, there's a PKMN Ranger right near the start using a Magmar L54 and a Camerupt L54. She'll give you a Rawst Berry after you've beaten her. Keep going east and you'll be able to push a boulder into the hole, which will grant you access to the Flash cavern from earlier. Now's a good time for you to go and check it out, too, so head on inside!

Victory Road (Cave, 2F) (Inner)

Start by using Flash to light up this part of the cave, then head a little west and then north. There's a valuable PP Max sitting nearby, so definitely pick that up.

Climb up the steps and pick up the Red Shard hiding in one of the rocks. Follow the path east until you see a pool of water. Use Surf to cross the water and pick up the Rare Candy to the south, then head north. There's actually a hidden Max Elixir nearby, so use your Dowsing MCHN to help find it.

Now head all the way to the north and you'll wind up in a cave leading you out to the cliffside part, which is actually directly south of Checkpoint 2. Climb up the stairs and you'll be right back at Checkpoint 2.

Victory Road (Cave, 4F) (North from Checkpoint 2)

Only one Trainer stands in the way of the Pokemon League: it's Hugh! As soon as you walk halfway through the small tunnel, you'll run into your old friend, and he'll challenge you to a battle right away!

Boss Fight
Hugh
Hugh
(if you picked Snivy)
$5700
Unfezant Unfezant Male Normal / Flying Lv. 55
Bouffalant Bouffalant Male Normal Lv. 55
Simipour Simipour Male Water Lv. 55
Emboar Emboar Male Fire / Fighting Lv. 57
   (if you picked Tepig)
Unfezant Unfezant Male Normal / Flying Lv. 55
Bouffalant Bouffalant Male Normal Lv. 55
Simisage Simisage Male Grass Lv. 55
Samurott Samurott Male Water Lv. 57
(if you picked Oshawott)
Unfezant Unfezant Male Normal / Flying Lv. 55
Bouffalant Bouffalant Male Normal Lv. 55
Simisear Simisear Male Fire Lv. 55
Serperior Serperior Male Grass Lv. 57

Most of his Pokemon should be pretty familiar to you by now, but the new addition to his team — Bouffalant — packs powerful and surprising moves such as Earthquake and Wild Charge, so be careful!

After beating him, he'll reward you with TM24 (Thunderbolt), which is an excellent Special-based Electric-type attack that a variety of Pokemon can learn. He'll then head off after you beat him, leaving you free to exit the cave and reach the gate to the Pokemon League right outside!

Overabundant Curiosity!

Now that you have access to Waterfall, there are a few locations you can return to climb up some waterfalls at. The most vital of these places is Route 14, where you can scale some waterfalls to reach the Abundant Shrine. There are a few helpful items and Pokemon over there, so you very well may want to go and check it out after healing your Pokemon up at the Pokemon League!