|Castelia City Garden|
|Rattata||Lv. 15 ~ 16||30%|
|Cottonee||Lv. 15 ~ 17|
|Petilil||Lv. 15 ~ 17|
|Pidove||/||Lv. 15 ~ 16||15%|
|Buneary||Lv. 15 ~ 16|
|Skitty||Lv. 15 ~ 16|
|Rattata||Lv. 16 ~ 17||30%|
|Cottonee||Lv. 16 ~ 18|
|Petilil||Lv. 16 ~ 18|
|Pidove||/||Lv. 16 ~ 17||15%|
|Buneary||Lv. 16 ~ 17|
|Skitty||Lv. 16 ~ 17|
|Shaking Grass / Swirling Dust||Level(s)||Rarity|
|Audino||Lv. 15 ~ 18||90%|
Cottonee is one of the Grass-type Pokemon you can catch here and it's alright. While it can only be found in the wild in Black 2, you can trade for one in White 2 in Route 4 if you really want it. It evolves when you use a Sun Stone on it, which is found later on. It focuses on having high Speed and rounded other stats, meaning its attacks won't hit as hard. What makes it useful is the fact that some Cottonee and Whimsicott have the Prankster ability, which makes any of their status attacks strike first; that's awesome for giving you a chance to set up, although you'll find Whimsicott is probably fast enough on its own anyway.
Giga Drain is a must-have move for Cottonee before it evolves, as it won't be able to learn it afterwards since Whimsicott's movepool is so shallow. You may also want to consider keeping Stun Spore, Poison Powder, Charm (level 28), or, if you're really patient, Cotton Guard (level 37), which raises its Defense by a staggering three stages. That plus giving it the TM for Light Screen results in a tough-to-take-down Pokemon. Whimsicott even gets Tailwind and Hurricane.
It's not too shabby of a Pokemon to use. It's outclassed by Lilligant in the end, though, but Whimsicott does have access to some nice defensive moves, Hurricane later on, and also Shadow Ball and Psychic via TMs, giving it more variety than Lilligant can ever hope to see. I would recommend Lilligant over it, but hey, Cottonee and Whimsicott still make a decent addition to your team.
Petilil is the other of the Grass-type Pokemon catchable here. It's available in the wild only in White 2, but you can trade a Cottonee for it in Route 4 if you're playing Black 2. It starts out rather underwhelming aside from it's decent Special Attack stat, but once it evolves, it becomes quite fast and has huge Special Attack. It's defenses aren't too shabby, either. Make sure it has the Own Tempo ability, which prevents it from becoming confused. This is important for one of its later attacks.
Speaking of attacks, it learns only limited attacks after evolution, so you have to make sure you learn everything you want to before it evolves. Sleep Powder and Giga Drain are amazing on it. Sleep Powder gives it an ample chance to set up, while Giga Drain is just awesome for keeping your Lilligant constantly healed. It's recommended you use your Sun Stone to evolve Petilil after level 26 and before level 28, because, as a Lilligant, it gains the incredible Quiver Dance at level 28. Quiver Dance raises Special Attack, Special Defense AND Speed by one stage! That's absolutely amazing, since it has such high of those stats to boot. All you need to do is put the foe to sleep, then set up a Quiver Dance or two, and Giga Drain away the foe's team while you heal any damage dealt. At level 46, Lilligant gains Petal Dance, which is a super-powerful 120-power Grass-type attack that forces you to attack 2 to 3 turns in a row and then confuses you afterwards — unless you've got the Own Tempo ability, of course.
The main problem with Lilligant is it is extremely limited in the moves it can learn from TMs. There really aren't any moves worth considering, except, perhaps, Energy Ball, and that's only until you get Petal Dance. But that's ok, because all Lilligant needs to be effective is this moveset:
- Sleep Powder
- Giga Drain
- Quiver Dance
- Petal Dance
It's that simple. It's definitely one of the best Grass-type Pokemon in the game and even overpowers Leavanny; however, it's lack of diversity and many weaknesses is hard to overlook, so that's why it is essentially tied with Leavanny as far as usefulness goes. I definitely recommend Lilligant.
Buneary may look like a cute little rabbit Pokemon, but it evolves into an even bigger cute rabbit Pokemon, so watch out! It has a rather odd set of moves, not learning anything particularly strong, but mixing some support moves with miscellaneous attacking moves. As a Lopunny, which it'll evolve into after it is happy enough (time to hop on that bike and give it a workout!), it has surprisingly decent stats; its defensive stats are high, its Attack is low, but workable, and its Speed is pretty darn fast. Not the greatest stats in the world, but not too bad, either, if big damage isn't your thing.
It can have either the Klutz or Cute Charm ability. Definitely go with Cute Charm, otherwise Lopunny won't benefit from any held items. Useful moves that Lopunny can learn are Magic Coat to reflect status conditions and moves like Leech Seed, Mirror Coat to reflect back Special-based attacks (which it should be able to survive), Jump Kick for surprisingly strong 100-power Fighting-type damage, Baton Pass to pass along beneficial stat moves (it only really gets Agility, though), Dizzy Punch for its silly animation and the chance of confusing the foe, After You for helping slower allies out in Double or Triple Battles, Charm for weakening the foe, and Bounce for a pseudo-Fly. It learns a variety of TM moves, too, but most of them are Special-based, which is not good for Lopunny. Work Up can be nice, while Return is probably your best bet (since it will do a lot of damage It can gain the elemental punches through the Move Tutor, though, which really helps turn Lopunny into a decent foe.
The trick to Lopunny is to focus on using its support moves to help out before going in and striking. The Leftovers you get in the sewers helps keep its HP high and, between that and its defensive stats, it should keep it alive for awhile. However, it's not quite as good as Stoutland in the end, and it does have a few glaring problems with it. I'll leave it as a neutral rating, neither recommending it nor advising against it.
Oh, hey, look at that! Another Normal-type Pokemon! What makes Skitty different from the other contenders? Well, it is exclusive to White 2 for one. It also has the interesting Normalize ability (as well as Cute Charm), which turns all of its attacks into Normal-type attacks, effectively giving them a +50% power up (although taking away from any weaknesses).
Delcatty's stats are very lacking, though; they make Raticate look good, so that's not a good sign. It gets Sing, Copycat, Charm, Faint Attack, Wake-Up Slap, and Covet as far as interesting attacks go, though it also picks up Double-Edge for "massive" damage and Captivate way later on. It learns no new moves after evolution (via a Moon Stone), though, so beware! It can learn a whole ton of TMs, like Thunderbolt, Ice Beam, Shadow Ball, Charge Beam, and Dig, though, even with Normalize, it lacks the stats to make use of them.
In the end, Delcatty is easily outclassed by Watchog and Raticate, and you know you're having a bad day when you're outclassed by Raticate. Definitely avoid Delcatty unless you have a thing for cats or cutesy Pokemon.
You can get yourself an Eevee in the grass around the Castelia City Gardens, but it's fairly hard to find. What's so special about Eevee is the fact that it can evolve into a staggering seven different evolutions; however, only five of them are available before beating the game unless you trade with the original Black and White and evolve them over there. Those two "Eeveelutions" are Leafeon and Glaceon.
Is there any need for a review on Eevee? No, not really, but since there are so many different evolutions for it, I figured I'd at least put its base form here, since that's the one you actually catch.
You should really try to evolve your Eevee as soon as possible; the only possible exception is if you want Umbreon, where waiting until Eevee gets Charm at level 29 might be helpful (although you do miss out on Faint Attack). If you wait and train your Eevee, you'll miss out on moves it learns in its evolved form and will have to take it to the Reminder Girl to use a Heart Scale and reteach them. Most of the good moves are learned at level 21, too, so if you catch an Eevee now, don't plan on using it until you've got the stone. Think for the future!
Also, keep in mind that all of the moves for all of the Eeveelutions are available at a lower level in Black 2 and White 2!
Vaporeon is a great Water-type Pokemon. You could easily say it's one of the best in the game. It has ridiculously high HP, plus it's also got some great Special Attack and Special Defense. It's a little slow, but not completely sluggish. It unfortunately misses out on Water Pulse, which it learns at level 17 (you catch wild Eevee at level 18), but you should hopefully get Aurora Beam at level 21 to help compensate. That's a decent Ice-type attack to get you by until later in the game when you get the TM for Ice Beam. Acid Armor (level 29) helps pump its Defense up and turn it into quite the tank, while Muddy Water (level 37), although less accurate than Surf, has two advantages over Surf: it has a 30% chance of lowering the foe's accuracy plus it also targets only the opponents instead of all adjacent Pokemon (makes a huge difference in Double/Triple Battles). Hydro Pump at level 45 is a possibility, but you're usually better off with Surf, which you should obviously teach as soon as you get the HM for it.
Its selection of TM moves is a little lacking, but it does at least get the all-important Ice Beam, as well as Shadow Ball for good measure. It can do fairly well with a Toxic + Protect combo, too.
Overall, Vaporeon is an excellent Water-type Pokemon. It has great stats, learns the right moves, and easily outclasses all Water-type Pokemon accessible at this point in the game. The only downside to it is its lack of diverse moves and that it will be stuck without a Water-type attack until after your 5th Badge, which sort of defeats the point of having a Water-type. But if you're in it for the long haul, you'll make an excellent choice.
Jolteon is the zippiest of the Eeveelutions, but it's also got some great Special Attack and even nice Special Defense to back it up. Attack? Defense? Who cares. Its stats are in the right place.
The problem is it's going to be stuck with Thunder Fang from level 21 to level 37, when it finally learns the impressive Discharge. You don't get the TM for Thunderbolt until the very end of the game in Black 2 and White 2, so that's not as viable option. You'll have to put up with Volt Switch as a TM move if you want a Special-based attacking move before then. Its attacks really are not that impressive, sadly, so you'll have to supplement Jolteon's moves with TMs and such. Shadow Ball is your only Special-based option, because by the time you get the TM for Thunder, you've probably got Discharge anyway. Thunder Wave is obviously a nice TM to give it to help support and Work Up can work surprisingly well for boosting both its Attack and Special Attack, turning it into a mixed bag and allowing it to make better use of TMs like Dig and Return.
Overall, Jolteon is a darn good Electric-type Pokemon, but the fact that it's already competing with Ampharos, Magnezone, and Electivire makes it so much tougher to stand out. It's definitely better than Ampharos, but both Magnezone and Electivire probably outclass it due to how much earlier in the game you get them and how much less of a hassle they are before they're ready to go. It's your call if you want to go with Jolteon, but at least give the other options a look.
Oh, Flareon, why must they always cripple you with a lack of good Physical-based Fire-type attacks? See, Flareon has this beastly Attack stat and also really nice Special Defense, but its Special Attack is quite a bit less than Attack (it's still pretty good for most Pokemon's standards!). It's about as fast as Vaporeon, meaning, well, it's not too fast, but it can outspeed a few things here and there.
Moves is where Flareon falls short. Fortunately it learns Fire Fang at level 21, so if you can just hold off until you get the Fire Stone before you start leveling up, you'll be in decent shape because that will hit pretty hard. But, aside from that, you're going to be putting up with mediocre moves until Lava Plume at level 37, which, sadly, is a Special-based attack and doesn't make use of Flareon's full potential. At least it should hopefully have Bite from its days as an Eevee.
TMs that help Flareon out are Dig, Return, and Work Up for sure. These give it some Physical-based attacks to strike with. While Sunny Day may seem like a nice option, Work Up raises your damage by the same amount, effectively, so just stick to that.
There's a reason that Flareon is often considered the worst of the Eeveelutions. Magmortar and Arcanine both outclass it by a long shot, plus you can pick up Darumaka right now if you go to Route 4, and it evolves into Darmanitan, which outclasses it as well. It's just not all that great of a choice to evolve your Eevee into. I don't recommend it.
Espeon is the kind of Psychic-type the Unova region has forgotten about: very quick and extremely powerful. Its Special Attack is through the roof while its Speed is sufficient to outspeed pretty much everything you'll fight against in the game. It even has decent Special Defense.
Evolving your Eevee into Espeon and doing it right is the tricky part, because you definitely want it to have Psybeam, learned at level 21. Riding back and forth on your Bicycle for 15 mins or more is a good way to raise its happiness on the cheap, as is taking it to the lady who gives your Pokemon a massage (building across from the Gym in Castelia City). Then, during the daytime, if you level it up and it's happy enough, it will evolve into Espeon (it turns into Umbreon at night). What makes this tough is you won't necessarily know how close it is to evolution, so what I recommend is keep a Rare Candy in your bag and, after a little bike session, save your game and then use the Rare Candy. If it evolves, great, it's happy enough to evolve; if not, well, you've got some work to do. Either way, reset your game so you don't waste the Rare Candy, and then continue about your business (if it was happy enough, try level it up from gaining EXP).
It seems like a bit of hassle, but that way you'll have Psybeam to use; otherwise, you'd miss out on it and would have to put up with Future Sight, which takes forever to activate and you don't really want Espeon waiting around too long. Thankfully, it gets Psychic at level 37, which may seem like an eternity away, but compared to other Psychic-type Pokemon, that's a pretty good level to learn it. Once it has Psychic, it's essentially set to deal massive damage against anything not resistant to Psychic-type attacks.
One of the biggest problems with Espeon is its extreme lack of diversity when it comes to damaging attacks. It pretty much just learns Psychic-type attacks, although you can use teach it Shadow Ball via TM. Consider giving it both Light Screen and Reflect to bolster its defenses and even keep the defense bonuses for the rest of your team; it's fast enough to pull it off immediately and is one of the best Pokemon to execute this. It can also learn Psyshock, which you end up getting towards the end of the game, to deal damage based off of the foe's Defense stat instead of Special Defense.
All things considered, Espeon is the strongest Psychic-type in the game. It has higher Special Attack than even Reuniclus. The only faster Psychic-types are Starmie (a serious challenger due to its diversity) and Swoobat (lol). It's got a lot of things going for it. It just doesn't have much diversity in its attacks at all, but with that kind of horsepower, it really doesn't matter. Pick Espeon if you want a Psychic-type. It won't disappoint in that regard at least.
Umbreon is the defensive wall of the Eeveelutions, possessing substantial Defense, Special Defense, and even HP. Its offensive stats and Speed are pretty low, though, so you'll have to ensure you use some strategy when dealing with Umbreon.
Sadly, you catch Eevee at level 18, but Umbreon learns Confuse Ray at level 17, meaning you must wait until after you get your 5th Gym Badge before you can reteach it. That's really a shame, because it's moves like that that really help Umbreon. Like Espeon, though, make sure you carefully time its evolution. Ride back and forth on your Bicycle for about 15 minutes or so, save your game, and then use a Rare Candy to see if it is happy enough to evolve. If it is, great; if not, ride around some more. Either way, reset so you don't waste the Rare Candy and then just train it up the old fashioned way. You want to do this before level 21 so it can learn Faint Attack, which is a bit nicer than Assurance, which it picks up at level 25. It gets Screech at level 29 which is very handy for softening up the foes, especially if used multiple times, but that's about it for its helpful moves. Moonlight may be considered, but since Umbreon is slow, you're really best off just using Lemonades or Moomoo Milks if you need healing, since money is pretty easy to get in this game.
TMs are really what help Umbreon get some extra finesse. Attract can be surprisingly helpful at debilitating opposite gender Pokemon (usually female Pokemon, thanks to Umbreon's 7/8 chance of being male), while Shadow Ball, Dig, Psychic, and Return are good attacking moves. Snarl, which is finally available in Black 2 and White 2 in the Lostlorn Forest, is also an excellent choice for Umbreon. It doesn't do a ton of damage, but it lowers the foe's Special Attack, so it's a great way to whittle away at their offenses. You can also teach it Work Up to raise its attacking stats and turn it into a monster all around, give it Toxic to help leech off the foe's HP over time while you set up, or Payback for doing more damage if Umbreon moves last (which is somewhat often).
All things considered, Umbreon is definitely a little tricky to use given its lower stats, but if you're the defensive sort of player, you will absolutely love how resilient Umbreon is. Aggressive players (like myself, haha, sorry) won't care for its lower offensive stats, but, like I pointed out, that can be solved by using Work Up first. I'll recommend Umbreon only if you are fine with using a defensive strategy.
Unfortunately, Leafeon is only available after beating the game, as you must level up your Eevee in front of the mossy rock in Pinwheel Forest.
Unfortunately, Glaceon is only available after beating the game, as you must level up your Eevee in front of the icy rock in the basement of Twist Mountain.
This little sanctuary has quite a few new Pokemon for you to catch here, but that's really about it. There's another Miracle Seed waiting for you in the middle.
If you're looking to train for the upcoming Gym, fighting the wild Audino in the shaking grass here is definitely your best bet, because they'll be the highest level available and should give you a ton of EXP.